Ordos did get siege tanks in mission 6 with version 1.0. In the Sega version, this was fixed along some other stuff (looped reinforcements, building decay dependence on slabs etc.) Your ideas? I was able to locate the code responsible for this tech tree alteration, and since it relies on the "previous mission number" variable I think it's a plausible assumption that the developers intended to make the Siege Tank available for the Ordos starting with mission 6 onward, but mistakenly made it available only after it. Although it is possible this was done to make the Ordos more difficult to play, I think there's still chance that it occurred due to an error (taking into account the occasional slips here and there in the code of Dune II). I have noticed that in the Sega Mega Drive Dune: The Battle for Arrakis, the Ordos get access to Siege tanks on level 6, just like any other House, while in the PC version they only get it on level 7. Joust wanted to know your opinion about the following issue (it is somewhat indirectly related to the editor, but anyway :)).
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